I like that the “greenhouse” here requires not only water, but also seeds and fertilizers! It would be great if ALL of your greenhouse-based production required at least water + seeds + fertilizers, ideally also herbicides + lime. Moreover, the quantity produced per hour should vary, say, from 50 to 200 units, from 50 only when using water, and 200 when all 3-5 components are present...
P.S. I apologize for such a comment, I just never played FS22 with greenhouses until mods appeared using the above 5 incoming components, and then it’s up to you - there is only water - get a smaller harvest or put 4 instead of 1 greenhouse for the same number yield (taking into account the above-mentioned yield spread).
P.P.S. All the above figures in terms of harvest, etc. taken at random, just for the sake of example...
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Great mod!
I like that the “greenhouse” here requires not only water, but also seeds and fertilizers! It would be great if ALL of your greenhouse-based production required at least water + seeds + fertilizers, ideally also herbicides + lime. Moreover, the quantity produced per hour should vary, say, from 50 to 200 units, from 50 only when using water, and 200 when all 3-5 components are present...
P.S. I apologize for such a comment, I just never played FS22 with greenhouses until mods appeared using the above 5 incoming components, and then it’s up to you - there is only water - get a smaller harvest or put 4 instead of 1 greenhouse for the same number yield (taking into account the above-mentioned yield spread).
P.P.S. All the above figures in terms of harvest, etc. taken at random, just for the sake of example...
should add a sell point trigger that can be placed anywhere like behind another building or an alley