A downloadable mod

Download NowName your own price

Homegrown Hemp Production V2.0.1.0

Grandma's Garden Shed

  • Placeable Category: Production Factories
  • Price: $15000 
  • Input: Water + Hemp Seeds + Fertilizer
  • Outputs: Harvested + Dried Cannabis
  • Input: Dried Cannabis + Raw Cones
  • Output: Pre-Rolled Joints

Store Items

  • Raw Cones
  • Hemp Seeds
  • Fertilizer

Mr. Nice Guy Smoke Shop

  • Placeable Category: Production Sellpoints
  • Price: $55000

Cannabis Sellpoint

  • Placeable Category: Production Sellpoints
  • Price: $1



__________________________________________________________________________

The mod and the images are protected by copyright, editing and re-uploading without the original download link is not permitted.

The mod may only be published on other sites with the original download link!

Join Newell_Gaming on Facebook >>> Newell_Gaming

Support Newell_Gaming by purchasing all mods for your own price, or FREE.

PLEASE NOTE: $1 donations only payout $0.36 after fees. Donations are appreciated, but not worth supporters wasting donations on fees. 

Join Newell_Gaming Patreon >>> | Patreon 

Donate with Paypal

Cashapp: $newellGaming

BuyMeACoffee


StatusReleased
CategoryGame mod
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorNewell_Gaming
GenreSimulation

Download

Download NowName your own price

Click download now to get access to the following files:

Homegrown Hemp Production
External

Development log

Comments

Log in with itch.io to leave a comment.

Great mod!

I like that the “greenhouse” here requires not only water, but also seeds and fertilizers! It would be great if ALL of your greenhouse-based production required at least water + seeds + fertilizers, ideally also herbicides + lime. Moreover, the quantity produced per hour should vary, say, from 50 to 200 units, from 50 only when using water, and 200 when all 3-5 components are present...

P.S. I apologize for such a comment, I just never played FS22 with greenhouses until mods appeared using the above 5 incoming components, and then it’s up to you - there is only water - get a smaller harvest or put 4 instead of 1 greenhouse for the same number yield (taking into account the above-mentioned yield spread).

P.P.S. All the above figures in terms of harvest, etc. taken at random, just for the sake of example...

should add a sell point trigger that can be placed anywhere like behind another building or an alley